Starting out with Java: From control structures through objects
Chapter 4
Programming Challenges
21. Dice game

Write a program that plays a simple dice game between the computer and the user. When the program runs, a loop should repeat
10 times. Each iteration of the loop should do the following:

• Generate a random integer in the range of 1 through 6. This is the value of the computer’s die.
• Generate another random integer in the range of 1 through 6. This is the value of the user’s die.
• The die with the highest value wins. (In case of a tie, there is no winner for that particular roll of the dice.)

As the loop iterates, the program should keep count of the number of times the computer wins, and the number of times that the user wins. After the loop performs all of its iterations, the program should display who was the grand winner, the computer or the user.

Gaddis, Tony (2015-05-29). Starting Out with Java: From Control Structures through Objects (Page 267). Pearson Education.
Kindle Edition.
Bitcoin Address – 12uPbtoTBgxKG3ppxC2NSJYmmr5qipsbds

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10 thoughts on “4.21. Dice game – Java

  1. Love your tutorials! I use your code to debug mine and learn so many new things! Keep up the good work, bro and thank you for all your help!!

  2. Please write your own How To Java book– I promise to be the first buyer! Your tutorials are really helpful, so thank you for these!

  3. You are a wonderful teacher! Thank you for the all the videos you upload, you really helped me understand java this semester!

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