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47 thoughts on “Is It Worth It To Buy Game Night 2019 Edition for Magic: The Gathering?

  1. I think this product is meant to be somewhat "dull" and time-consuming because on game night for other people that don't play magic the gathering the games they play last a bit of a while. For example, monopoly, poker, video games, texas hold em, chess, and other types of games that take time and luck. It makes sense that they would do that because they have fewer characters (no play sets) and with less characters means

  2. I bought this Game Night for my family and I because we literally were just starting into Magic. Amazon delivered it just a few days after my husband and I first walked into our local game store and inquired about learning Magic. (We were in a date night and looking for an adventure) The only other cards we had were the starter decks. For us, this was our best investment. As a family, we would take this into our local game store, sit at their tables and play. The staff would assist us when we had questions. Now, six months later, we are buying our own decks (from our local game store) and using our Game Night to teach other family and friends. In fact, just last weekend, my best friend and I sat with Game Night at her kitchen table and I taught her. She’s getting her own mono-blue deck from me for her birthday. Game Night is not meant for the serious player who has been collecting cards since they were 11 and has three Commander decks built. Game Night is for the families with kids, just like mine, who want to learn. Dull? Maybe. But that slow game play is necessary to learn the intricate vocabulary lessons and understanding how to strategically use a sorcery card. #AnotherPointofView

  3. Instaed of printing something like Game Night, WOTC should really bring back Archenemy. At least that was something special for a change.

  4. Fiendish Duo is trending at $20+ right now. Is it possible to see a re-review of the individual cards presented in the box?

  5. As this is a standalone product not intended to be played elsewhere, instead of 60 card decks, make 40 card decks and maybe even a low count sideboard (5 cards?)

    Strip 15 cards from each colour that aren't doing anything and play with limited size decks.

    Better consistency
    Easier shuffling
    Higher value cards (if the product price were to remain the same and the total "value" of the cards inside was also kept the same)

    Confusing switch between formats? (bit of a reach seeing as nobody minds that limited/standard/commander etc. All have different deck rules)

  6. Maybe this "dull" rating is fair for experienced players, but it's a very good product for beginners. My friend bought Game Night 2019 for his parents and siblings who had no MTG experience… and they loved it! They were able to easily start playing based only on the easily-followed rule book included in it, and they had a great time. So while not a riveting experience for the experienced, this deserves more love as a beginner MTG product.

  7. The Command Zone actually have not done the game night 2019 product showdown yet, or have released the video.

  8. Funny thing, as the professor sets aside the foil mythic and goes through the deck, the angle makes the set symbol appear gold, as if it was a normal rare, not mythic. Fitting.

  9. People complaining about this product but unpopular opinion, I think it’s actually value. I got mine for USD40 and get 5 60 card decks (totalling 300 cards) plus tokens and 5 D20s.

    Calculate the price of each card (not counting tokens and D20s) brings you about USD0.14! That 14 cents a card! And most cards in here are at least worth 10-20 cents (where I’m from), so technically it’s value if anything.

    Add to that, the true purpose of the product is to have a casual game night with friends, particularly those that are new to or are being introduced to Magic. Which for me is quite handy for a go to grab-and-play type of product.

    Also the mono colour theme to each deck create less complications for new players in my personal opinion, especially those you want to bring into Magic. I agree, they are limited in what they can do but playing with those restrictions can be fun! It makes you learn how to play in situations where you are unable to optimise your deck, preparing you for the likes of sealed and draft.

  10. So whats the best way to get a group of non magic players to learn and gain interest in Magic? I was hoping i could get one of these game night boxes to throw down and say "OK guys its time for you to learn how to play magic!" Then after hand out some starter decks to anyone interested in playing/learning more.

  11. I had very good experience with this set.

    I agree its uber simple.
    And for experienced player choosing this over established format decks makes no sense.
    But this is not what this product is for.

    This product is for completely new players.
    It is designed to not overwhelm them with too much information.
    And give beginning player a chance by dropping a bomb without any tricky ways to deal with it in the format.

    This set is extremely new player friendly and provides the best customization options for completely new players.
    Each color has a simple theme and reasonably coherent set of cards without being too parasitic to be easily extended.
    Out of the box you can try experimenting with all different color combinations.
    Something you will not be abler to do with any other product without spending much more and getting much less consistent card pool.
    Also power level is really low so any booster you get, even the worst one, can be used to customize experience with this product.
    As it stands this is the product to recommend to a completely new player who wants to experience some MtG but is not allured to MtG complexity.

    This also allows multiplayer – something other new player friendly products do not allow.
    When i tried playing precon commander decks with my non MtG playing friends it did not go well.
    You have to read wall of text, then get a few complex stack interactions. And the result is: "don't bring them again please"
    Here i played 5 color star and it goes smoothly even with beginner players.
    As decks are simple to pilot and you can focus on explaining essentials and just playing the game.

    Blue has no counterspells, even no cancells. Instants are very limited. Most cards have little to no text.
    This creates decks that make it easier to learn basics of the game without most frustrating elements.
    I see no other off the shelf MtG product like this.
    You can get a bunch of commons for cheaper and build more interesting decks. But not really when you're completely new to the game.
    I'd love to get a box like this when i was a kid to play with my friends.
    As a standalone without power creeping with buying power with more boosters casual constructed nonsense.

    My biggest downside is black getting graveyard "trickerty" theme that doesn't work if opponent just attacks you.
    I think they should go less graveyard and better stats vanilla cards.

    And I agree 99% cards are useless in "normal" formats.
    But this makes this really easy to expand with pretty much any card set.
    Especially as you get enough of not parasitic cards in each color to include anything you get.
    With duel decks it is hard to add random cards as they make little sense of don't align with thew plan.
    Decks here are so basic anything can be used to spice them up.

  12. I bought it to play with my friends, none of us had ever played before and we really liked it. I know it's quite stripped down but it's got me wanting to play more magic

  13. There is one key point missed! The decks are designed to fuse…. taking the (m19 half of say your blue deck and mixing it with the (other symbol) half of your green! I think this miss takes away a huge portion of the fun of these decks i personaly had fun with the (dragons and dinos)(red green) deck and this can lead to dozens more unique play styles! And no this isnt so thing i just did becouse i know how to!!! Its mentioned in the book that comes with it… or maybe on the back of the box! But i promise you its there and is a main part of the experience

  14. Izzet vs. golgari was the first magic product I bought, split it with my cousin. He going golgari me izzet. To this day I love playing blue and sunk far too much money in my decks. All of my Commanders share the color blue.

  15. I think the answer on why reprints aren't done so often is just manipulation of the market. Hypothetically, a card market can always make more money so long as it owns most of the rare cards in circulation. The top three dictates of a cards price is usefulness/novelty, condition, and age. And old mint card with useful novelty, say, a mint condition signed Black Lotus, is currently the most expensive card in Magic. However, WotC can manipulate how much cards can be in circulation by creating reprints thereby taking circulation power from the people who have it. This is usually done when a high enough yield can be gathered from selling another wave of a remade card while not breaking a new meta entirely. The resell market is where it's at because rarity can make a price skyrocket due to the three dictates above. In other words: I believe Wizards is manipulating the market for profit and is using a variety of entities to profit from this. I'm still trying to crack the formula on how and when they decide to bring back which card but the cards they generally bring back aren't game breakers, are usually high but not absurd, and can fit a current meta without standing out too much.

  16. Thank you for this review. My son plays Pokemon and we thought about introducing him to Magic with this set, but I will now look elsewhere.

  17. I just picked this up and yes it's slow and it's a stall game but if let's say add a deckmaster (Planeswalker) and have it as your avatar or character that corresponds to the color it helps. Especially if u add a sixth player with a custom deck and boom!: MTG Challenger boardgame. Where it's 2-5 decks against 1.

  18. I wanted to get into mtg but dont know where to start, is this a good decks for me to start playing? If not do you have any recommendations?

  19. I just bought this, but I'm gonna turn it into a brawl game night set, remove the copies and build a solid and fun interactive brawl setting with my side bulk cards throughout the 12 years I've been playing magic. Should work out nicely.

  20. I'm in the minority, but I loved the 2018 Game Night edition…. easy to way for newbs/returning players to have a one-stop shopping experience for a battle box. I like all the extras (tokens/dice/+1punchouts/box). Heck, even the rule book is very nice. Not bad for $32, BUT….

    …it does look like WOTC actually weakened this year's edition, which is too bad. Very surprised to see repeats from the 2018 set, which is pretty silly considering they could have put literally any card in. The idea of getting 5 guild kits now gnawing away at my brain….

  21. Left out that the box is alkward and useless. A box with good artwork that is useful if worth at least 5 bucks to me. But the hexagon shape was a horrible choice

  22. I see people saying it isnt that worth it cause its filled with not so interesting cards. But if someone had literally 0 mtg cards and wanted to get some friends interested, wouldn't it be a good idea? Or just better off buying other starter decks

  23. I like the idea a lot. I would purchase something like this if the decks were fun, maybe card kingdom has a better one. I like introducing people to magic, but sometimes handing your beloved cards to someone who doesn't properly respect cardboard is a scary experience. That and I don't want the decks to be too complicated or too heavily reward reactive instant speed play, and when I try to craft my own battle box, I always end up getting too into it, too attached to how the decks work, and they come out filled with tons of tricks and confusing dynamics, and I care about them too much to shove them in the hands of a 12 year old who's only ever handled playing cards. So a product where I can get a number of cheap decks that are stored in a nice comparmentalized box that all play nicely together, with little guides about how to play or what kind of deck it is, is really something I'm looking to purchase. Unfortunately for wizards, gameplay is 98% of the product, because I could just go buy some cheap decks and playtest them myself for basically the same product. I do think the box, dice, card holders, explanation cards, and counters add enough to the experience for it to be worth a little extra money for cheap decks, but gameplay is still first and foremost, and its not like you need expensive decks to have amazing plays, just look at pauper

    Also blegh to the box cover, so mundane and boring. Three unrelated planeswalkers in an ambiguous backround, none of whom are very exciting or have a collected story to tell. They need to show some love to vorthos and melvin in these types of products. Just a small booklet with a few paragraphs of story in it would greatly improve the product in my opinion, it also gives them something to work with for the box art. Instead of just boring generic planeswalkers on a boring generic magic background

  24. I felt the same about last years deck, they are just too slow. I used the decks as a template to create better decks using the same amount of rarity cards and costs with different cards that actually work well with each other. I did not break down the original decks though. I decided to leave it as is so I could combine them with this years just to give options. (without following standard because they don't rate to standard scales.)

  25. I buy to buster box from throne of eldrine. I use some not for sale but when i played even my brother say big threats. I like when they say that

  26. As of NOW Dec 3 – Card Kingdom has all but 1 Mythic for 3.99 ea, the Fiend just went up to 7.99, was 3.99 as well as of yesterday

  27. I have the 10 guild kits, tricked out with shock and fetch lands. That's my MTG board game. And honestly, I've been using Chinese fake fetch lands in all my MTG decks since Wizards refuses to reprint them. No one has noticed. Because they're identical. Hell, CUBE is a board game already. My Silver Border cube would be more fun.

  28. The box talks about mixing and matching the decks by expansion symbol to create multicolored decks. Does anyone know if that works better than the mono color decks out of the box?

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