Simplify your problems with One Calc – simple scientific calculator made with YOU in mind:
Singletons are very useful. Whether you are building a simple or a complex game, you’ll eventually create some kind of a manager game object. Scripts residing inside the manager game object are scene independent – it would be a waste to add special code for handling ads, google play games, music,… into each scene individually! That’s where singletons come to help you!
Go to my website for more information, code examples and articles:
Follow me on social media:
Xem thêm bài viết khác: domain/https://mvvfest.org/game/
Xem thêm Bài Viết:
- Hướng dẫn cách chơi bài cào mới nhất
- Bật mí cách chơi game nổ hũ fast and furious cho tân thủ tại B52Club
- Trò chơi bài trả thưởng trực tuyến Yowin con đường thành triệu phú không còn xa vời
- Những điều bạn cần biết khi chơi game bắn cá miễn phí trên Dabet
- Chơi đánh bài đổi thưởng qua ngân hàng an toàn cực hot
NOW I NOW IT. We actually just make an static instance of the class so that when we access the property we no need to make an object Omg it just so simple FUIVE.
Increase the playback speed to 1.25. it becomes normal.
Awesome video, however I can't seem to get this to work for my game. I have multiple elements which I need to transfer between scenes. With this method I can't get it to work with for instance player health, UI, Inventory etc. Any idea how I could possibly get this to work? Would be much appreciated!
So, after a year, I can finally say that I get it
14:45 correct me if I'm wrong but wouldn't it also lead to a memory leak?
Thanks, finally got it
Hey mate, thanks for such cool tutorial. Just out of curiosity, what font are you using inside your Visual Studio? looks freaking hot
Very cool video. It makes me feel I understand all the subtleties of Singletons, which I doubt nevertheless …
I'll try to apply it right away.
This was very helpful thank you! Appreciate your demonstration as well!
Really nice. Exactly what I was looking for.
I get NullReferenceException: Object reference not set to an instance of an object
Could you explain the difference (advantages) between your implementation vs what's given in the unity forums: http://wiki.unity3d.com/index.php/Singleton
Awesome tutorial! Thank you very much, it'll really help in my first project!
speed the video to 1.25, and it will be okay
Very detailed explanation, thank you.
Thanks bromigo, you brought me a step closer to finishing my first game :3
How can i do this with an input field? 😀 I have an input field in scene 1 and in scene 2 i have the text field i need to show from the input in scene 1. Thank you 😀
thank you as always very clear and understandable
Beautiful video, exactly how C# code should be explained, thoroughly and carefully!
You did an amazing job sir, thank you for this.