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Singletons are very useful. Whether you are building a simple or a complex game, you’ll eventually create some kind of a manager game object. Scripts residing inside the manager game object are scene independent – it would be a waste to add special code for handling ads, google play games, music,… into each scene individually! That’s where singletons come to help you!

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22 thoughts on “Singletons in Unity – Simple Tutorial for Beginners

  1. NOW I NOW IT. We actually just make an static instance of the class so that when we access the property we no need to make an object Omg it just so simple FUIVE.

  2. Awesome video, however I can't seem to get this to work for my game. I have multiple elements which I need to transfer between scenes. With this method I can't get it to work with for instance player health, UI, Inventory etc. Any idea how I could possibly get this to work? Would be much appreciated!

  3. Hey mate, thanks for such cool tutorial. Just out of curiosity, what font are you using inside your Visual Studio? looks freaking hot

  4. Very cool video. It makes me feel I understand all the subtleties of Singletons, which I doubt nevertheless …
    I'll try to apply it right away.
    Thank you.

  5. Could you explain the difference (advantages) between your implementation vs what's given in the unity forums: http://wiki.unity3d.com/index.php/Singleton

  6. How can i do this with an input field? 😀 I have an input field in scene 1 and in scene 2 i have the text field i need to show from the input in scene 1. Thank you 😀

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